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A read, or reading, is the process of predicting an opponent’s position, movement, or next action from map context, timing, utility, sound, and previous behavior. In Counter-Strike 2, players use reads to decide when to rotate, where to hold, or when to expect an execute or lurk.
Good reads help teams make faster decisions with incomplete information and avoid overcommitting to the wrong site or angle. They are a core part of game sense and often improve with experience, communication, and pattern recognition.
Related: Rotate (Rotation)
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