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A third-person shooter is a video game subgenre where players view the game world and control their character from a third-person perspective, meaning that the camera is positioned behind and slightly above or to the side of the player character. This perspective allows players to see their character on screen, which often adds a level of immersion and connection to the in-game avatar.
The roots of third-person shooters can be traced back to the early days of video gaming. Titles like "Space Invaders" (1978) and "Robotron: 2084" (1982) featured top-down perspectives that can be considered precursors to the TPS genre. However, it wasn't until the late 1980s and early 1990s that true third-person shooters began to emerge.
One of the pioneering TPS titles was "Contra" (1987), which blended side-scrolling action with shoot 'em up elements. It introduced gamers to the concept of controlling characters from behind. The genre continued to evolve, with games like "Resident Evil" (1996) and "Tomb Raider" (1996) introducing 3D environments and a more cinematic approach to gameplay.
The late 1990s and early 2000s saw the rise of iconic TPS franchises like "Metal Gear Solid" and "Max Payne," which further refined the genre with complex narratives and innovative mechanics.
Third-person shooters have maintained their popularity for several reasons:
Over the years, numerous TPS franchises have become household names in the gaming world. Some of the most notable ones include:
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